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  • Writer's pictureAlfie Bramley

Scaling the blockout!

Updated: Dec 4, 2020

Alright! It's taken a bit of fiddling, and some rather funny moments where I made copies of the scale man and put him in silly poses, but I think I may well be done with the scaling (or, to avoid the mistake I made last time I said such a thing, I am close to being done with the scaling).


The main thing I tried to do here is pay close attention to the references, and the reason it took me quite a while to properly update this blog is because I had to change quite a lot of the scaling. Last time I updated this blog, the scale was approximately 6 metres by 6 metres: now, it's closer to 3 metres by 3 metres, and I have to say that the blockout looks and feels much more like a prison cell. Before, I hadn't quite realised how spacious the place was, but now it feels claustrophobic and caged in, which is perfect for a prison cell!

One of the best comparisons to make here is the difference in scale in these screenshots. Currently, the blockout is in its 6m-6m size, and the space above and around the characters is extremely noticeable. Even floating off the ground, the model man is nowhere near the ceiling. In comparison, the screenshot from the film shows three walls, most of the doorway and all of the furniture in the cell at once.


To match the scale, I kept the camera angle in a similar place as best as I could, and scaled and transformed objects to match their placement in the film still. I scaled down the walls and outer frame, made the desk much slimmer and reshaped the doorframe, and moved the bed closer to the centre. After these adjustments, the comparison looks like this.

While this shot is still not perfect, it hits the criteria of the film still much more successfully than the previous build did. If I made the camera angle lower down and had the viewport on Maya a little wider, I think it would be a much closer match. I am much happier with this result than I was with my blockout previously, so I think I shall leave the scaling there for now and crack on with refining the assets: you may have noticed that the chairs in the foreground of my blockout have slanted seats on them, and I don't imagine those would be very comfortable to sit in because you'd always be on the verge of falling off.


Time to remake the Trello board with the assets I need to build properly, and get on with it. Check back in with you then!


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