ABORT! Turns out I wasn't ready to start building the modular assets and tileables because I made a MASSIVE mistake at the beginning of this. Here's a screenshot to show you what I mean.
For reference, the entire blockout is meant to be able to contain three grown men. And to the right of the blockout is the default chair prop you get in a basic scene in Unreal, which to my knowledge is scaled to fit one man sitting down. There is definitely what you might call a Problem here (and yes I think the capital 'P' is warranted).
What happened here was I made an assumption about my scale grid in Maya: I had started my project last year on a computer in the Games Academy at my university, and on that computer I had changed the scale of the grid to an appropriate size. When I had imported that same project onto my personal laptop, the scale remained the same, and so I had no issues with scale. When I started this project, I assumed that the scale would remain the same, however since I did not change the scale on my laptop's version of Maya it did not have the correct scale. As it turns out, I was working at 10cm-10cm as opposed to the 10m-10m I had originally thought.
After seeing this, I immediately went back and fixed the scale, and resized the blockout to match. To help with my scaling in future, I imported a human-sized model that my class were given on the Learning Space, and scaled the whole blockout up to be at a more appropriate size. Importing it back into Unreal gave me this.
Placing the model inside the blockout looked like this.
Seeing it now, with a model to scale, I'm much happier. I had a go at trying to get the character to walk around in the scene, but I had combined all the assets into an individual piece and so the player couldnt get inside, and there was no interior collision map. Instead, to get scale throughout the process, I'll use the scale models in Maya. Not quite ready for the proper assets yet, I fear: instead, I'm going to try and get the scale correct, first and foremost. I'll check back in once I'm happy with it.
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