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Writer's pictureAlfie Bramley

More detailed designs!

Updated: Apr 24, 2020

  1. 04/02/2020: I followed up my sketches, which were done pretty on the fly and without a great deal of planning, with some more thought out 'plans'. I tried to use more correct perspective and an equal amount of space, and I drew some basic era-appropriate doors and windows to arrange on the buildings as I saw fit.

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  3. Visually, I do prefer my more basic sketches, but these are much more helpful in terms of considering space, and how the model will look while constructing it in Maya. At a basic level, the shop will be the same shape as the other shops on our Diagon Alley, so any variations will have to be specific and fit into a certain variety. My basic freehand sketches, I feel, strayed too far, and these are closer.​Out of these three, my favourite is the central one: the one on the left feels too basic and could be the design for a house, while the one to the right feels a bit too piecemeal. Diagon Alley houses and shops have a little more leeway to be piecemeal, of course, but it can go from charming to ugly quite easily.​The central one could definitely be improved, but a watchmaker's shop would need to be well lit to both show off the merchandise and to illuminate the workspace: this fits the central design best. To improve on this, I would make the window 'columns' more circular, and have the front of the shop be an overhang over the door. I also think I would have the overhang jut out at a slightly odd angle to the side, to give it a more jumbled and magical look. I'll make a number of other designs based on this starting point, and I'll update when a favoured polished look has been found.

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