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Lighting and finishing!
I started by lighting the interior of the cell: my thinking was that if I could get the interior looking good first, then I could add...
Alfie Bramley
Dec 4, 20202 min read
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Making the materials!
Prior to this project, I hadn't made materials in Unreal before, ever. Making a realistic glass texture, therefore, was not something I...
Alfie Bramley
Nov 29, 20201 min read
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Mapping the UVs!
Prior to this I had already UV'd the glass bars on the cell walls, but everything else I'd built as a new model using the blockout as a...
Alfie Bramley
Nov 22, 20203 min read
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Finalising models!
The time has come to finish the models in Maya! As of last update, the things that needed fixing up from the blockout were the bars along...
Alfie Bramley
Nov 15, 20203 min read
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Details and lights!
So! First things first, there has been a gaping hole at the front of my build since day one, and now I have finally addressed it! I now...
Alfie Bramley
Nov 8, 20202 min read
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Making the detailed furniture props!
Moving up and on from the basic blockout props, I've made (if not all, then most) of the indoor furniture props! As you may be able to...
Alfie Bramley
Nov 1, 20202 min read
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Scaling the blockout!
Alright! It's taken a bit of fiddling, and some rather funny moments where I made copies of the scale man and put him in silly poses, but...
Alfie Bramley
Oct 25, 20202 min read
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Not completing the blockout!
ABORT! Turns out I wasn't ready to start building the modular assets and tileables because I made a MASSIVE mistake at the beginning of...
Alfie Bramley
Oct 18, 20202 min read
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Building the blockout!
I'm afraid that I'm a bit late in updating this again, but I'm happy to say that I have completed the blockout! While not perfect, I am...
Alfie Bramley
Oct 11, 20203 min read
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Referencing and listing.
It's been a little while: I've been giving time to my other projects, and trying to avoid people while going to the shops, and so far I...
Alfie Bramley
Oct 3, 20202 min read
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Making lists!
This year, we're being encouraged to stick to a more structured workflow, with a particular emphasis on Agile methods. Part of this...
Alfie Bramley
Sep 27, 20201 min read
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A new project begins!
A new year at university, and a new project begins! This time, the brief is to take a location from a film or tv series, build it in 3D,...
Alfie Bramley
Sep 26, 20202 min read
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The final renders.
Well, it's been an interesting journey. I think it's only fitting to finish it off with some nice beauty renders. I took the model and...
Alfie Bramley
Apr 21, 20202 min read
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Adding the nice details and uploading!
I've spent the day today adding what COULD be the finishing touches. I say 'could' because I'm a bit scared of adding too much and making...
Alfie Bramley
Apr 19, 20202 min read
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Setting down the textures!
It's been a while since my last post and I can only apologise for the delay. The deadline is approaching, silhouette looming over the...
Alfie Bramley
Apr 18, 20202 min read
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UVing the rest! Ready to texture?
19/3/2020: So, it's been a crazy couple of days. The university has effectively gone into full lockdown, the Games Academy is shut, and...
Alfie Bramley
Mar 19, 20201 min read
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Starting the UVs, and realising some mistakes.
15/3/2020: Since my last post, I've been getting stuck into some other assignments that I needed to pay close attention to, and I'd...
Alfie Bramley
Mar 15, 20203 min read
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Adding the cool stuff!
05/03/2020: Last time I was happy with my modular kit-built shop, and I decided to come back to it after I had some designs for trims and...
Alfie Bramley
Mar 5, 20202 min read
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All kitted out!
1/3/2020: I think I can say that my modular kit, or at least the first attempt at it, is done! I spent the day adding the last few pieces...
Alfie Bramley
Mar 1, 20201 min read
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Getting closer!
29/02/2020: I took advantage of the Game Jam that was taking place down at the Games Academy over the weekend to sneak in some more work...
Alfie Bramley
Feb 29, 20201 min read
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